The following tables break down the type and number of lights that will work on mobile devices.įully dynamic shadows help to add life and realism to your mobile projects. Image based specular lighting - nearest Reflection Capture is applied to each object, without parallax correction.ĭynamic objects receive lighting correctly but do not cast shadows. The features listed below are supported on mobile platforms:ĭirectional Lightmaps (Normal is taken into account).ĭistance field shadows + analytical specular on the sun. When using lights on mobile platforms in Unreal Engine 4 (UE4), there are certain restrictions that must be followed to ensure your project will run at the right frame rate on various mobile devices. In the following document, we will go over how you should setup your lighting for UE4 mobile projects. Working with Modulated and Dynamic Shadows
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